The truck peeled out and left the city with all speed, cleared at the gate by an extremely testy Nuncio Steprazor. Jjerod Marakey backed an unmarked 5-ton truck up to the front of the Knights Tarragon office, the Knights Tarragon rushed into the back of the truck with Nuncio Steprazor (and as much of their treasure as they could carry). They spoke, and later that day Nuncio Steprazor ordered all his men away from the siege site. Gill photographed Jjerod Marakey in a long, hooded cloak approaching Nuncio Steprazor with an ironbound chest under his arm. I had the intuition that longer than 20 days wasn’t tenable, and less than 3 days for players to come up with actions wasn’t likely to work out well given the vagaries of life, and that less than 5 turns wasn’t likely to be enough time for a good arc, so that’s how the timeframe shook out.Ĭonnor Roughshore was covering the industrial effort, but he had a young reporter fresh from service with the Hundreds, Alan Gill, covering the siege with a camera from a curtained second-story window. If I’d had a more in-depth system, I think something would have had to have been modified, either reducing the number of possible outlets (ie # of actions a player could take per turn), or increasing the amount of days per turn, or reducing the number of players (which is the least attractive option to me). The other element was that I was very cagey about adding too many variables to execute and account for, given that I had six players with 8-11 actions each per turn every four days, with just one guaranteed day to work I knew I could basically handle that, BUT I also knew it would be a struggle at times, which I was fine with going in, even interested in. I thought, “What is a party of city-states?” Well, an alliance, and so was born the player party, the Concord of the Southern Sea.Ĭharacters didn’t begin with bonuses etc not because I don’t think individuals can play an outsized role in a polity’s history, but partly because I wanted to begin by focusing on the grand maneuvers of states. I thought that pitting anonymous players against each other could be interesting, but I was torn because (A) I’ve never seen PVP work well in RPGs and there was the potential for perceptions of favoritism despite the very mechanical nature of turn outputs (bonus/malus/threat destroyed), and (B) the game was likely to feel emptier and more solitary for players if there was always suspicion between player states. It’s very simple to conceptualize and structure a situation where the players’ opposition consists of other players. I was interested in this idea but not married to it I think the reason it came to me first is for the same reason that so many computer game companies’ first efforts are on PVP arena games. Continued abuse of our services will cause your IP address to be blocked indefinitely.For some reason when I first conceptualized the game I thought of it as something like Diplomacy, where players can agree to cooperate but also launch surprise attacks on each other at any time. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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